Zo Keck-Choeff

September 2026

Grasslands: Tiny World

A screenshot from the game, taken at insect height: blades of grass tower over the camera, a fence and a pale-leaved tree stand against a bright blue sky with heavy cumulus cloud, and a mound of bare earth rises behind the grass to the right.

I worked on developing a Virtual Reality game using Unity engine. The player can explore the house and garden from the perspective of a bug sized person. It is open world with many interactions that the player comes across from walking around. Included are all surfaces being climbable, a knife that can be used to slay the evil squirrel and gain a grapple hook, an underground ant cave with a beetle mount given as a reward for finding and talking to the queen, a rainbow koi fish that drops a key used to unlock the chained dog, which can then be played in a game of chess, and much more!

History
Early Version of Map
Early Grasslands garden scene with a pond, dense plants, a glass-walled building, and a wooden climbing tower.
Early Version of Map
Early Grasslands kitchen model viewed from above, with tiled counters, cabinets, windows, and unfinished surrounding terrain.
Grasslands development history in Unity Version Control, listing changes to the pond, movement, VR controls, dog interactions, and rideable beetle.
Unity Version Control comparison for the Grasslands main branch, showing the project asset folders and ant refinement files.